Pong implementation using SFML
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// Sounds.hpp
// Sounds header file for Pong
// Copyright (C) 2020, Jakob Wakeling
// All rights reserved.
#include <SFML/Audio.hpp>
namespace pong {
class Sounds {
public:
Sounds();
void playSound1();
void playSound2();
void playSound3();
private:
sf::SoundBuffer buffer1, buffer2, buffer3;
sf::Sound sound1, sound2, sound3;
};
}